





// About
The Bay Area’s leading XR hackathon.
Join us for an incredible weekend of innovative building and pushing the boundaries of spatial computing.
What is Immerse the Bay?
Immerse the Bay is Silicon Valley's leading extended reality (XR) hackathon. Hosted on the Stanford University campus, the three-day event brings together students, designers, and developers to build the future of spatial computing.
Over the course of 36 hours, participants form teams to prototype augmented reality (AR), virtual reality (VR), and mixed-reality (MR) experiences. All skill levels and backgrounds are welcome to jump in and start building.
Immerse the Bay 2024
What to expect
Get hands-on access to over $300k worth of XR equipment, including headsets, controllers, and spatial computing peripherals loaned for the full weekend.



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// Sponsors
Backed by immersive industry leaders
Immerse the Bay is made possible by the innovative companies backing the next generation of XR builders, like our 2026 sponsors below.
Gold
ManageXR
The management platform for VR and AR deployments. Distribute content, customize the user experience, and troubleshoot devices with end-to-end visibility and control. Solve the challenges of working with XR at scale.

Raven Resonance
Raven Resonance is a San Francisco startup empowering technical creatives to envision and build groundbreaking ambient computing apps. Our flagship product, Raven Prism, is a standalone Linux computer in everyday glasses, controlled by eye and voice, featuring hot-swappable Raven Wings™ batteries and hardware-level privacy. Creators can build with our open Python-based SDK and desktop simulator, then deploy straight to the glasses.

AWE
Since 2010, AWE has been the world’s largest XR and AI community, helping connect, educate, and enable commercial growth and market adoption for 5,000+ companies and 80,000+ professionals in the ecosystem.

Visko
Visko is an AI research company pioneering Live Models and the creator of Orbis, a foundation model that generates and streams living worlds in real time. Orbis unites persistent memory, steerable interactivity, and generation grounded in real-world physics to power the next generation of media, entertainment, gaming, and embodied AI.
- MyDearest / Mogura VR
Silver
Attractor Labs
Attractor Labs builds audio world models. Our first product, SATIE, is an AI audio director for 3D worlds. Game developers and immersive worldbuilders use SATIE to create rich, interactive soundscapes, down to footsteps that change with floor materials, muffled sound underwater, and engines that rise in pitch as cars accelerate. Whether you're building without a sound team or designing sound professionally, SATIE lets you create, direct, and refine every detail of how your world sounds.

DreamPark
DreamPark turns any room, gym, or field into a video game. Using Meta Quest headsets, players jump into shared mixed reality games like laser tag and Super Adventure Land, no special venue or setup needed. We bring the headsets and run the session, for schools, parties, and events.


Aelven
Aelven creates rich, coherent datasets from human activity across physical and digital environments, connecting context across modalities and over time. Domes is its first consumer product, building real-time models of users’ worlds.
In partnership with

Stanford XR Presents